I was the final reviewer for all of these assets. They were made for Housmarque's Returnal game for the PS5. I led a team of artists from concept and design stage, through modeling and baking, all the way to final render/delivery.
We were provided concept for each of these, heavily influenced by Alien and Prometheus movies.
Most of these were very large assets that needed to utilize modularity to get the desired resolution. For the alien assets, the final delivery was not textures but masks for their in game material system. My team was responsible for the modeling/sculpting, lowpoly and UV work, texture baking, and material masks. These renders were done by me, after the fact with a custom made smart material to just show off some of the sculpting work.
For the house and space ship, Housmarque provided a base model to start from, but the team and I did final modeling polish, tiling textures, and mask painting. Renders were done by me in Substance painter.