Stylized Assets

I was responsible for the modeling, texturing, and render of the scene. A final paintover was done by Grace Cheung: https://eriopsis.artstation.com/

I was responsible for the modeling, texturing, and render of the scene. A final paintover was done by Grace Cheung: https://eriopsis.artstation.com/

Responsible for art/technical direction. I did texture polish and final render of the scene.

Responsible for art/technical direction. I did texture polish and final render of the scene.

Team effort, I did some modeling, UVing, and final polish for all textures.

Team effort, I did some modeling, UVing, and final polish for all textures.

Armstrong Strikers render

Armstrong Strikers render

Armstrong Strikers Sculpt

Armstrong Strikers Sculpt

Armstrong Strikers wireframe

Armstrong Strikers wireframe

Armstrong Strikers texture sheets

Armstrong Strikers texture sheets

Assassin Pistol render

Assassin Pistol render

Assassin Pistol sculpt

Assassin Pistol sculpt

Assassin Pistol wireframe

Assassin Pistol wireframe

Assassin Pistol texture sheets

Assassin Pistol texture sheets

Commando Banner render

Commando Banner render

Commando Banner sculpt

Commando Banner sculpt

Commando Banner wireframe

Commando Banner wireframe

Commando Banner texture sheet

Commando Banner texture sheet

Commando Spear render

Commando Spear render

Commando Spear sculpt

Commando Spear sculpt

Commando Spear wireframe

Commando Spear wireframe

Commando Spear texture sheets

Commando Spear texture sheets

Assassin Banner (high poly)

Assassin Banner (high poly)

Stylized Assets

These are a few stylized assets I worked on while at Lakshya Digital. The building vignettes were made for a game called Forge of Empires for Inno Games. They were modeled and rendered in 3ds Max and textured in Substance Painter. The props/weapons were made for the game Dauntless from Phoenix Labs. Modeled in Maya and textured/rendered in Substance Painter.