This is an Unreal Engine 4 environment based on a section of the Brands Hatch race track. I helped create the map with a few other local artists, as a test for a client while I was at Keywords. I worked on modeling, texturing, and material work for the entire scene (including terrain and vertex blend shaders). I collaborated with a team of artists in India creating the props while I helped integrate them into the scene. I also used photogrammetry for the trees and some of the terrain textures.