Personal Project created in Unreal Engine 5.
I wanted to make a spooky cemetery type scene with rain.
Zbrush, Substance Designer/Painter, Speedtree, and Maya were used to create everything.
I am using Dynamic Sky and Easy Fog from the marketplace, a grass from Megascans, and RainFX for adding the wetness and raindrops to the objects, everything else is made by me.
The Castle is inspired by Brans Castle in Transylvania with some added details, but the footprint is the same.
Nearly everything is on splines including the fences, walls, road, even the gravestones.
I used some of my own scans for the terrain textures along with the tree bark and Ivy leaves, all other textures were made in substance and Zbrush.
The tomb buildings were inspired by Père-Lachaise cemetery created with tiling textures and a single trim sheet. I used vertex painting for the blending. Some the decorations like doors were one-off textures.
There are 4 different types of trees in the level along with several variations of the ivy which were all generated using Speedtree.
Many of the other designs like the lanterns and fences and even the layout of the whole level was designed from scratch. I tried to use raven inspired designs everywhere I could.