Raven stained glass window

Render in Substance

Render in Substance

Texture Maps

Texture Maps

Window 1

For each window I created a unique raven SVG that I started out with. I then layered other elements on top. I wanted two 'golden hour' lighting and two night time lighting windows.

Window 1

For each window I created a unique raven SVG that I started out with. I then layered other elements on top. I wanted two 'golden hour' lighting and two night time lighting windows.

Window 2

Window 2

Window 3

Window 3

Window 4
Decided to add rain and lighting because lightning is cool.

Window 4
Decided to add rain and lighting because lightning is cool.

Compilation of the windows for the final output

Compilation of the windows for the final output

Raven stained glass window

This is a stained glass window material created entirely in Substance Designer for one of my tombs in my Rainy Cemetery level. It never really fit in with the overall aesthetic, so I didn't feature it in my screenshots. I thought it turned out pretty cool, so I wanted to show it here. Most of the elements were created painstakingly by hand made SVGs.