Canceled Title - Wargaming Seattle

Cathedral. I did the modeling and material set up/blending for it. Made to be European/Portuguese in style.

Cathedral. I did the modeling and material set up/blending for it. Made to be European/Portuguese in style.

I modeled the entire yellow building including the destroyed sections. I think the base shape of the building was provided by vendors at time.

I modeled the entire yellow building including the destroyed sections. I think the base shape of the building was provided by vendors at time.

Museum. Very last asset I worked on at Wargaming Seattle. This one was more polish work. The base shape of the building was completed, I added a lot of extra details and vertex blending to piece.

Museum. Very last asset I worked on at Wargaming Seattle. This one was more polish work. The base shape of the building was completed, I added a lot of extra details and vertex blending to piece.

Palace/Government Building. Huge building, 2M+ polys. Lots of mesh decals, vertex blending, destruction, vfx, lighting, etc. that went into this. Took a month.

Palace/Government Building. Huge building, 2M+ polys. Lots of mesh decals, vertex blending, destruction, vfx, lighting, etc. that went into this. Took a month.

I had to model the inner portion of this destroyed section.

I had to model the inner portion of this destroyed section.

I didn't doo much object/decal placement here. Just a nice lighting angle of the corner of my building.

I didn't doo much object/decal placement here. Just a nice lighting angle of the corner of my building.

University. Main modeling was mostly done with this when I started on it. I took the materials and polished.

University. Main modeling was mostly done with this when I started on it. I took the materials and polished.

I created the modular destroyed section here. It was duplicated on the other side. The insides were unique.

I created the modular destroyed section here. It was duplicated on the other side. The insides were unique.

Front of the university. I had made a modular set of plywood boards to be placed on the windows. This was used all over the map.

Front of the university. I had made a modular set of plywood boards to be placed on the windows. This was used all over the map.

Inside the destroyed area is a pile of modeled/textured school desks that I took meticulous time to make look awesome because it was something the player could see with the camera angle in engine.

Inside the destroyed area is a pile of modeled/textured school desks that I took meticulous time to make look awesome because it was something the player could see with the camera angle in engine.

This is the second map called Andes Town.  Overall screenshot of map. I personally only worked on some of the buildings in this image but I was very proud of the work we did as a team. Wanted to show it off.

This is the second map called Andes Town. Overall screenshot of map. I personally only worked on some of the buildings in this image but I was very proud of the work we did as a team. Wanted to show it off.

Some shots of the river

Some shots of the river

The vegetation done was incredible here. Shout out to Tuan Tran https://johndo.artstation.com/

The vegetation done was incredible here. Shout out to Tuan Tran https://johndo.artstation.com/

West Entrance Point of Interest. I modeled and material blended the monument with the mosaic on the right.

West Entrance Point of Interest. I modeled and material blended the monument with the mosaic on the right.

I worked on many of the smaller ceramic roof buildings in the main square.

I worked on many of the smaller ceramic roof buildings in the main square.

I helped create many of the smaller distant background buildings up on the hills.

I helped create many of the smaller distant background buildings up on the hills.

In this shot I made the destroyed bus and the structure with the 'Puerta a la montanas' sign

In this shot I made the destroyed bus and the structure with the 'Puerta a la montanas' sign

I did the set dressing for the trashed river here.

I did the set dressing for the trashed river here.

The modeling, texture, and blending work of the structure was done by me. The wooden sign portion of it was mean to be blown up.

The modeling, texture, and blending work of the structure was done by me. The wooden sign portion of it was mean to be blown up.

I did a bunch of polish on the buildings like this one. It involved added grungy mesh decals, adding extra details like the signs, pipes, roof tiles, and vertex blending of the materials.

I did a bunch of polish on the buildings like this one. It involved added grungy mesh decals, adding extra details like the signs, pipes, roof tiles, and vertex blending of the materials.

Created entrance structure with library materials and decals.

Created entrance structure with library materials and decals.

I polished the modeling and texturing of the water tower.

I polished the modeling and texturing of the water tower.

Canceled Title - Wargaming Seattle

These screenshots are of the two major maps that I had worked on during my time at Wargaming Seattle. In all of the screenshots I try and point out what I had worked on in each. But generally I only worked on modeling and material blending of a lot of hard surface objects. I did not do anything involving the vegetation or lighting. I did some light terrain painting/sculpting here and there.