Forza Motorsport

Forza Motorsport

I worked on Forza Motorsport franchise as a member of the the biome team. I was responsible for most everything outside the playable space with a specific focus on the terrain(ground surface) both near and far from the player perspective. I helped develop and implement the Houdini based terrain workflow with a heavy emphasis on proceduralism to sculpt and paint the terrain using in-house tools. I also had a hand in developing the volumetric decal system that was primarily used on the drivable surface. Some of the tracks I worked on during my time at Turn 10 include Laguna Seca, Spa, Silverstone, Catalunya, Mugello, Suzuka, Fujimi Kaido, Maple Valley, Kyalami, Mid-Ohio, Nürburgring, Lemans, and Yas Marina. I am most proud of the work I did creating the the visual for the mossy retaining walls on Fujimi Kaido and developing methods of utilizing DEM data to use for the tracks, specifically to creating many of the vistas.