Distance based blend fade
Video is really dark, WIP while I fix this but essentially just a showcase of blending on the terrain.
I took a 10 week contract with Hidden Path and helped finish off one of their levels for a greenlight/milestone for their publisher.
Some of these shots are just props I was tasked with. I was given concept for most assets I worked on.
I rebuilt some of the major materials and shaders for the level. I did a deep dive into both the terrain and mesh vertex blend shaders and got them both working with proper blending via heightmaps. Among other bells and whistles.
I also helped out with processing outsourced assets which none are shown here. I did some polish (color balance, PBR correction, etc.) on a handful of other assets not shown here.